Entity Lab (Engine based) [Final]
Posted: Tue Nov 23, 2021 9:36 am
Description:
This (powerful?) tool can be used to get all entity data
Entity like: players, doors, trigers, weapons, sprites(like sparks, water, light effects, bones, rain) and more
Usage:
Command (open menu):
/eel
say /eel
Stand for "Engine (based) Entity Lab"
When class isn't 'player' (you can still get data from that command):
radio1 - next ent in class
radio2 - laser mode
radio3 - [lock]/[unlock] entity search
You can Get ent by:
Aim at it (don't work with all ent!)
Touch (wont work with SOLID_NOT)
New ones (for short life spawn like granade)
Or look through all entitys on the map (sorted by class).
You can ignore ent or ent_class if you dont want (sparks after nade explosion).
Ent position on radar and (if wanted) laser pointed.
You can look data by type (integer, float, string...1-5 in menu). Or only the changing ones (9. Change Detect).
To Do:
- Any ideas yet
Known bugs:
-None
get plugin
This (powerful?) tool can be used to get all entity data
Entity like: players, doors, trigers, weapons, sprites(like sparks, water, light effects, bones, rain) and more
Usage:
Command (open menu):
/eel
say /eel
Stand for "Engine (based) Entity Lab"
When class isn't 'player' (you can still get data from that command):
radio1 - next ent in class
radio2 - laser mode
radio3 - [lock]/[unlock] entity search
You can Get ent by:
Aim at it (don't work with all ent!)
Touch (wont work with SOLID_NOT)
New ones (for short life spawn like granade)
Or look through all entitys on the map (sorted by class).
You can ignore ent or ent_class if you dont want (sparks after nade explosion).
Ent position on radar and (if wanted) laser pointed.
You can look data by type (integer, float, string...1-5 in menu). Or only the changing ones (9. Change Detect).
To Do:
- Any ideas yet
Known bugs:
-None
get plugin