Deagle Power
Posted: Tue Nov 23, 2021 1:17 am
eagle Power
v2.1.1
With this plugin on your server, the deagle has other skin and shakes when attack. Also, at a kill with headshot, a red thunder appears on the left of the screen and random effect are aply to victim.
If a player makes x kills with headshot (cvar), the map lighting is dark for x seconds and a hudmessage with 'name: Deagle Warrior' appears on the left of the screen (cvar)
Info: The models are defined like this in code:
Code:
"models/v_deagle_power.mdl"
"models/w_deagle_power.mdl"
"models/p_deagle_power.mdl"
I've put a model for a test, you can change it how you like.
Changelog:
[2.1.1]
- added cvar to control changing model
[2.1] (3323 downloads)
- map lighting change on x headshots
[2.0]
- added hs effects.
- added screen flash
- remove sound cvar.
[1.0]
- first released.
Credits: d3n14
Modules: Fakemeta
Cvars:
deagle_power 1/0 - enable/disable plugin (default 1)
deagle_power_shake 1/0 - enable/disabled shake on hs (default 1)
deagle_power_icon 1/0 - enable/disabled thunder icon (default 1)
deagle_power_screenflash 1/0 - enable/disable screenflash victim if hitplace was head (default 1)
deagle_power_explode 1/0 - enable/disable headshot effects: thunder,explode,blood (default 1)
deagle_power_light 1/0 - enable/disable map lightning change (default 1)
deagle_power_lightduration 1/0 - duration in seconds for dark lightning
deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3)
deagle_power_model 1/0 - enable/disable changing model
.rar
v2.1.1
With this plugin on your server, the deagle has other skin and shakes when attack. Also, at a kill with headshot, a red thunder appears on the left of the screen and random effect are aply to victim.
If a player makes x kills with headshot (cvar), the map lighting is dark for x seconds and a hudmessage with 'name: Deagle Warrior' appears on the left of the screen (cvar)
Info: The models are defined like this in code:
Code:
"models/v_deagle_power.mdl"
"models/w_deagle_power.mdl"
"models/p_deagle_power.mdl"
I've put a model for a test, you can change it how you like.
Changelog:
[2.1.1]
- added cvar to control changing model
[2.1] (3323 downloads)
- map lighting change on x headshots
[2.0]
- added hs effects.
- added screen flash
- remove sound cvar.
[1.0]
- first released.
Credits: d3n14
Modules: Fakemeta
Cvars:
deagle_power 1/0 - enable/disable plugin (default 1)
deagle_power_shake 1/0 - enable/disabled shake on hs (default 1)
deagle_power_icon 1/0 - enable/disabled thunder icon (default 1)
deagle_power_screenflash 1/0 - enable/disable screenflash victim if hitplace was head (default 1)
deagle_power_explode 1/0 - enable/disable headshot effects: thunder,explode,blood (default 1)
deagle_power_light 1/0 - enable/disable map lightning change (default 1)
deagle_power_lightduration 1/0 - duration in seconds for dark lightning
deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3)
deagle_power_model 1/0 - enable/disable changing model
.rar