Realistic Reloading
Posted: Sun Nov 21, 2021 7:59 pm
Realistic Reloading
Version 0.0.3
Description:
This plugin adds a bit of realism to the game. Instead of being being able to constantly reload and basically top off your clip it zeros out your clip as if you dropped it and are popping a new one in.
Tested in CZ.
Addons:
Extra Bullet in Chamber:
Thanks to MPNumB this plugin now fully supports his plugin. When reloading using this plugin by default it sets your clip ammo to 0 as if you dropped the clip out of your gun. When using "Extra Bullet in Chamber" when you reload you keep the bullet in the chamber. And when you load the clip It will still function as if you loaded a full magazine into it plus one in the chamber.
For example: When you shoot 5 bullets out of your Deagle and you reload. Normally you would have 2 bullets in the gun and place an extra 5 rounds in. Using this plugin along with MPNumB's you will keep one in the chamber and load a full 7 rounds into the clip. However you loose the 1 bullet still left inside of the clip.
Notes:
Part of this plugin can be enabled by simply enabling the Cvar "rr_bulletchamber". This will only allow you to keep one bullet in all of your guns when you reload as long as you have more then 1 round in your gun at the time of reload. It now supports the 2 bullets in the ELITE and No Chambered round in the M249.
Hopefully this clears up any confusion in this plugin. If there are any questions just ask and I will try and clear things up.
Cvars:
rr_toggle <1> - Turns the plugin on and off.
rr_bulletchamber <1> - Enables the chambered bullet.
Credits:
eDeloa - Original Plugin using cstrike and engine
Xpaw - For Hooking the Reloads
MPNumB - Code Optimization. For his idea that a 1 bullet is left in the chamber on reload. (From his plugin)
Change log:
0.0.1
Initial Release
0.0.2
Added Chambered Bullet from MPNumB
0.0.3 Update by MPNumB
Code optimized for full compatibility with his plugin
get plugin or get source
Version 0.0.3
Description:
This plugin adds a bit of realism to the game. Instead of being being able to constantly reload and basically top off your clip it zeros out your clip as if you dropped it and are popping a new one in.
Tested in CZ.
Addons:
Extra Bullet in Chamber:
Thanks to MPNumB this plugin now fully supports his plugin. When reloading using this plugin by default it sets your clip ammo to 0 as if you dropped the clip out of your gun. When using "Extra Bullet in Chamber" when you reload you keep the bullet in the chamber. And when you load the clip It will still function as if you loaded a full magazine into it plus one in the chamber.
For example: When you shoot 5 bullets out of your Deagle and you reload. Normally you would have 2 bullets in the gun and place an extra 5 rounds in. Using this plugin along with MPNumB's you will keep one in the chamber and load a full 7 rounds into the clip. However you loose the 1 bullet still left inside of the clip.
Notes:
Part of this plugin can be enabled by simply enabling the Cvar "rr_bulletchamber". This will only allow you to keep one bullet in all of your guns when you reload as long as you have more then 1 round in your gun at the time of reload. It now supports the 2 bullets in the ELITE and No Chambered round in the M249.
Hopefully this clears up any confusion in this plugin. If there are any questions just ask and I will try and clear things up.
Cvars:
rr_toggle <1> - Turns the plugin on and off.
rr_bulletchamber <1> - Enables the chambered bullet.
Credits:
eDeloa - Original Plugin using cstrike and engine
Xpaw - For Hooking the Reloads
MPNumB - Code Optimization. For his idea that a 1 bullet is left in the chamber on reload. (From his plugin)
Change log:
0.0.1
Initial Release
0.0.2
Added Chambered Bullet from MPNumB
0.0.3 Update by MPNumB
Code optimized for full compatibility with his plugin
get plugin or get source