[CS:GO/CS:S] Grenade Trajectory Prediction

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Andreeas
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Joined: Wed Jan 22, 2020 8:17 pm
Jucator SA:MP ?: Nu
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Jucator CS ?: Nu

[CS:GO/CS:S] Grenade Trajectory Prediction

Post by Andreeas »

Features
Supported throws: IN_ATTACK, IN_ATTACK2, IN_ATTACK + IN_ATTACK2
Supports hegrenade/flashbang/smokegrenade/incgrenade/molotov/tagrenade/decoy with different coloured trajectory
The displayed trajectory ends at where your grenade will detonate
Only the thrower can see the trajectory (OF COURSE )
Enable/Disable plugin for admins only. You can change the flags by overriding the command "gtrajectory_admin_flags"
Note: Sorry for not supporting the other 2 throws(order of mouse button release) because it really depends on the timing and prediction is not accurate at all.

Console Variables

Code: Select all

sm_gtrajectory 1 // Enable/disable plugin
sm_gtrajectory_size 0.5 // Trajectory beam size, Min: 0.1  Max: 10.0
sm_gtrajectory_timestep 0.05 // Smaller value = more accurate, Min: 0.001  Max: 0.5 

//Below CVar is for v1.1.1 & above only (those who use grenade delay plugin)
sm_gtrajectory_delay 0

//For v2.0, prediction is very accurate but you can adjust these CVars (not more than 0.05) if you think it's off :)
sm_gtrajectory_throw 0.9 //IN_ATTACK, L-mouse
sm_gtrajectory_lob 0.6 //IN_ATTACK + IN_ATTACK2, L+R mouse
sm_gtrajectory_roll 0.27 //IN_ATTACK2, R mouse
sm_gtrajectory_admin 0 // Set to 1 to allow plugin for admins only


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