[CS:GO/ZR] SZSpawn (v2.3.0, 19\01\2016)

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Andreeas
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[CS:GO/ZR] SZSpawn (v2.3.0, 19\01\2016)

Post by Andreeas »

Description:
The plugin is designed for "Zombie Reloaded" in particular for maps "Zombie Escape".
The idea of this plugin appeared a long time ago. It was made as a private.
And just now I decided to add a public version.
Because I think that the zombies should not be revived at the beginning of the map, or far from the defense of people.
There must be constant attack zombies.And this can only be achieved if the zombies will appear next to the other zombies.
Also, I decided to add this plugin because no one has done this so far.

How does it work:
In the plug there are two settings:
1) szs freq respawn_time - default 4.0 seconds. - A scanning frequency of the dead players and the time of their respawn, which ranges from 1.0 to 4.0 (the default).
When either player dies, he is reborn in any randomly chosen zombies, if he is not stuck in the texture. Until the moment has not yet satisfied cvar szs_balancezombie.
Also automatically respawn players who later went into the game in the form of a zombie.
2) szs_balancezombie - default 0 - this parameter sets the balance between humans and zombies.
Default 0, means that the zombies will revive to equality of people and zombies.
-1 - Disables the revival after the death of players
-2 - Zombies are constantly being revived
1, and more - how much more zombies than people will

Required:
Zombie Reloaded v3.1

Instructions:
1) In .cfg file: csgo\cfg\sourcemod\zombiereloaded\zombiereloa ded.cfg
Make:

Code: Select all

// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "0"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "0"

// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "0"
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