[CSGO] Warmup DeathMatch

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Andreeas
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[CSGO] Warmup DeathMatch

Post by Andreeas »

Warmup DeathMatch


Introduction/Features:
  • There are lot of plugins out there for death-match game-play and a lot more for adding a warmup round to the CS series. This plugin is simply none of the above and both of them at the same time.
    Using this plugin you can modify the game-play of default warmup mode of the game without adding a custom warmup round or affecting the actual match.
    Random weapon: Using this plugin you can give random weapons to the players after each re-spawn. It is also possible to prevent users from dropping their gun.
    Removing default weapons: It is possible to remove all of the weapons in the map as well as removing the default weapons of the players. Useful in aim_* and fy_* maps.
    Warmup Only: If you want to run a simple death-match server without any actual round you can use this plugin to end the game right after warmup round. Simply by killing all of the players!
    Kill reward: Using this plugin you can increase the ammo and health point of the attacker (killer).
    Per map, per map prefix and auto detection of guns: It is possible to define different sets of guns per each map or for different map groups. If no guns mentioned, plugin will try to detect the weapons from the map it-self. Useful when loading aim_* and fy_* maps. It is also possible to set a number as the chance of giving that weapon to the player.
CVars:
sm_warmupdm_version: Version of plugin
sm_warmupdm_enable: (0/1) Enabling and disabling of the plugin
sm_warmupdm_fillonreload: (0/1) Refilling the primary and secondary weapons after reload
sm_warmupdm_fillonkill: (0/1) Refilling the primary and secondary weapons after scoring a kill
sm_warmupdm_hponkill: (0-999) Number of health points to add to the attacker after scoring a kill (zero to disable)
sm_warmupdm_fillmagazine: (0/1) When refilling the weapons, fill their active magazine/clip as well
sm_warmupdm_nomatch: (0/1) End the game right after end of warmup round
sm_warmupdm_noweapons: (0/1) Removing the weapons from the map and players' slots
sm_warmupdm_noknife: (0/1) Removing the knife from players' inventory
sm_warmupdm_nodrop: (0/1) Prevent dropping of guns by players and after their death
  • Per Map/(Map Prefix) Configuration File:
addons/sourcemod/configs/warmupdm_config.txt is the file responsible for storing the custom weapon sets for each map. It is possible to define a weapon set for a specific map as well as definig a set for a group of maps by they prefix; with full support for workshop maps. It is also possible to specify a number as the chance of giving that gun to a player. Please take a look at the following example:

Code: Select all

"WarmupPerMapConfig"
{
    "aim_usp_a"
    {
        "weapon_usp_silencer"        "1"
    }
    "awp_"
    {
        "weapon_awp"                "1"
    }
    "default"
    {
        "weapon_ak47"                "49"
        "weapon_m4a1"               "49"
        "weapon_awp"                 "2"
    }
}
How to install:
Download the latest version of the plugin ONLY from the following link: [Github - warmupDM's Releases]
Extract both "plugins" and "configs" folders to the addons/sourcemod path
Edit configs/warmupdm_config.txt to your needs

Plugin / Source
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