Cvars:
1) tickrate_value 128.0 - Server TickRate
2) tickrate_force_retry 0 - 1 - After changing the tickrate_value value - all players will be forced to log in to the server \n 0 - Nothing will happen
Code: Select all
/**
* Getting the current TickRate server
* -
* @noparams
* -
* @return Current TickRate
*/
native float TickRate_GetCurrentTick();
/**
* Getting the default TickRate server
* -
* @noparams
* -
* @return Default TickRate Server
*/
native float TickRate_GetDefaultTick();
/**
* Sets an arbitrary TickRate
* -
* @param fTick New TickRate server (Minimum value - 21.0 / Maximum - 128.0)
* @param bforceRetry true - all players reconnect to the server.
* -
* @noreturn
*/
native void TickRate_SetTickRate(float fTick, bool bForceRetry = false);
/**
* Called when TickRate has been changed.
* -
* @param fOld Previous TickRate
* @param fNew New TickRate
* -
* @noreturn
*/
forward void TickRate_OnTickRateChanged(float fOld, float fNew);
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