ShaderV | The Ingame Shader Editing Tool 1.0

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greenie
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ShaderV | The Ingame Shader Editing Tool 1.0

Post by greenie »

https://www.gta5-mods.com/tools/shaderv ... oad/188589

ShaderV the tool to aid you in creating custom/edited shaders!

Need support or want to see showcases join our community:
https://discord.gg/r7ngz8HSv7

You can support me here:
https://ko-fi.com/kypos

This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)

Features

HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.

Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/

Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!

This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.

I'm really excited to see what people make with this at even just the stage it's at right now

LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.

Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
π‘΄π’‚π’šπ’ƒπ’† 𝒕𝒉𝒆 𝑬𝒂𝒓𝒕𝒉 π’Šπ’” 𝒕𝒉𝒆 𝑯𝒆𝒍𝒍 𝒐𝒇 𝑨𝒏𝒐𝒕𝒉𝒆𝒓 𝑷𝒍𝒂𝒏𝒆𝒕... ☒️

βœ… GAZDUIRE JOCURI / VPS / GAZDUIRE WEB / SERVERE DEDICATE - Stock NELIMITAT / Valabil comandati pe https://www.zonek.ro/
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