[CS:GO] Deadtalk v1.3.0 (05/28/2020)

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greenie
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[CS:GO] Deadtalk v1.3.0 (05/28/2020)

Post by greenie »

Bazooka's Deadtalk Plugin


DO NOT RUN BOTH VERSIONS OF THIS PLUGIN ON THE SAME SERVER


Server-Wide Version
This plugin allows for deadtalk, and if you've played ESEA, you already know the general idea. With this plugin, when a player dies they have 5 seconds to call out, and then they are put in deadtalk. A message will print in chat when these markers occur. This means that they can hear and talk to all other dead players, while they can only hear their live teammates and live teammates can't hear them. In this version all players on the server are using deadtalk.

Individually Toggled Version
With this plugin I developed another, more intricate version. Included in the deadtalk_player version, the deadtalk function can be individually toggled on and off by clients. With deadtalk off, clients will be treated like normal, where they can talk to live teammates and their own dead teammtes who also have deadtalk off. In this case, dead teammates who have different deadtalk settings will not be able to communicate. I figure this player based version will be less useful, but since I developed it for my retake servers, I thought I'd share if anyone would like to use it. This versions uses ClientPrefs to save the preference cookies so clients do not need to toggle their preference every time they connect. In addition, there are preferences for notifications, so clients will get less clutter in their chat from deadtalk alerting them. These preferences are also saved.
Toggling deadtalk:
//Deadtalk is simply a chat command to turn on and off
//Deadtalk on its own will print the client's current preference
!dt | !deadtalk

//To turn on and off is just an argument of on, off, 1, 0
!dt <(on | 1) | (off | 0)> or !deadt <(on | 1) | (off | 0)>

//Notifications are also toggled, but these have no arguments
!dtn or !deadtn
.zip
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