Search found 601 matches

by Andreeas
Mon Jan 27, 2020 5:26 pm
Forum: Technical/Development
Topic: [CSGO] ArmsFix
Replies: 0
Views: 1909

[CSGO] ArmsFix

Since -N- Arms Fix doesn`t work. I wrote this simple plugin to fix glove overlap. Description Fix csgo glove overlap on custom arms. Usage check in armsfix.inc forward Action ArmsFix_OnSpawnModel(int client, char[] model, int modelLen, char[] arms, int armsLen); forward void ArmsFix_OnArmsFixed(int ...
by Andreeas
Mon Jan 27, 2020 5:25 pm
Forum: Technical/Development
Topic: [CSGO] CSS Map finder.
Replies: 0
Views: 1180

[CSGO] CSS Map finder.

This plugin is maybe useful only for servers with big amount of maps. (Like bhop, surf, etc.) It will find and print to file all CSS maps that you have in "csgo/maps/" folder, so you can replace all css maps with csgo ports for example, or just to know how many CSS maps do you have. Usage:...
by Andreeas
Mon Jan 27, 2020 5:24 pm
Forum: Technical/Development
Topic: [CS:GO] Team Balancer death/alives
Replies: 0
Views: 1180

[CS:GO] Team Balancer death/alives

Description: This is a simple team balance plugin, first time it move dead players, and if it need to move more players it will move alive players, but first time it move deads. Plugin check team balance at every round end. Why not use default game balancer? Is simple, because default team balancer ...
by Andreeas
Mon Jan 27, 2020 5:23 pm
Forum: Technical/Development
Topic: [CSGO] Mapgroup bug workaround
Replies: 0
Views: 1186

[CSGO] Mapgroup bug workaround

There's an annoying bug that mapgroup votes ( both end match and change map player votes ) change to a random map in the group instead of changing to the winning map, this fixes it ( it's not a perfect fix but as long as no plugins change the cvar "nextlevel" shouldn't have issues. Downloa...
by Andreeas
Mon Jan 27, 2020 5:22 pm
Forum: Technical/Development
Topic: [CSGO] Knife Headshot V1.4
Replies: 0
Views: 1237

[CSGO] Knife Headshot V1.4

#1 I hate the fact that you can't inflict more damage with headshot with your knife. Two cvars: knife_headshot_enabled - Default "1" - Set to 1 to enable the entire plugin, 0 to disable the entire plugin. knife_headshot_multiplier - Default "2.0" - The amount to multiply damage o...
by Andreeas
Mon Jan 27, 2020 5:20 pm
Forum: Technical/Development
Topic: [CS:GO] Panorama Check
Replies: 0
Views: 1141

[CS:GO] Panorama Check

Panorama Check This plugin allows you to detect if a client is using the CS:GO panorama UI and is designed to be used as a dependency for other plugins. I based this code off the snippet I posted here. Hopeful this helps to ease implementation of this into existing plugins. This plugin isn't heavily...
by Andreeas
Mon Jan 27, 2020 5:19 pm
Forum: Technical/Development
Topic: [CS:GO] Auto join team on connect
Replies: 0
Views: 1187

[CS:GO] Auto join team on connect

INTRODUCTION: A new join-team plugin with change team bug fixed. It is based on client numbers. This plugin work very good on servers based on mp_limitteams "1" COMMANDS: Code: No commands. INSTALLATION: To install compile and put it in the /plugins folder. CHANGELOG: 1.0 - Initial Release...
by Andreeas
Mon Jan 27, 2020 5:18 pm
Forum: Technical/Development
Topic: [CS:GO] Join Team Fix
Replies: 0
Views: 1154

[CS:GO] Join Team Fix

INTRODUCTION: This bug persist when you use AFK Manager, if one player is afk he join spec team and when he is back he can't join again CT or T, he need to reconnect. Very important, this is based on team balance! COMMANDS: No commands. INSTALLATION: To install compile and put it in the /plugins fol...
by Andreeas
Mon Jan 27, 2020 5:17 pm
Forum: Technical/Development
Topic: [CS:GO] CS:GO Particles
Replies: 0
Views: 1293

[CS:GO] CS:GO Particles

Features: View all current (3/7/2016) CS:GO particles (sm_pm or sm_particlemenu) Toggle the particle effect to follow the player (sm_toggleparent) Add your own particles (Not tested but should work) Commands: All commands have admin flag "b" (ADMFLAG_GENERIC) sm_particlemenu - Displays the...
by Andreeas
Mon Jan 27, 2020 5:14 pm
Forum: Technical/Development
Topic: [CS:GO] Weapon Attachment API
Replies: 0
Views: 1054

[CS:GO] Weapon Attachment API

Weapon Attachment API This plugin main function was to easily get the weapons' end position of the barrel (muzzle_flash) in CS:GO. However there are some other uses to it also. Natives Inside WeaponAttachmentAPI.inc: /** * Gets the attachment postion of the client's current weapon. * * @param client...
by Andreeas
Mon Jan 27, 2020 5:13 pm
Forum: Technical/Development
Topic: [CS:GO] Models in map 1.2
Replies: 0
Views: 1045

[CS:GO] Models in map 1.2

This is a plugin that allows you to place in map models for all rounds and for every map. And ofcourse you can move them around aswell. It also allows to make props to rotate, set prop solid/not solid. Over here are two examples of the plugin http://i.imgur.com/mjGbAfz.jpg http://i.imgur.com/LhzNPCQ...
by Andreeas
Mon Jan 27, 2020 5:11 pm
Forum: Technical/Development
Topic: [CS] Extra Spawn Points
Replies: 0
Views: 1071

[CS] Extra Spawn Points

Hello, here is another plugin I am finally releasing to AlliedMods Description Adds extra map spawn points for Counter-Strike games (e.g. CS:GO and CS:S). This can be useful if the total spawn points on a map is lower than the server's maximum players. This will not work correctly for Arena 1v1 serv...
by Andreeas
Mon Jan 27, 2020 5:10 pm
Forum: Technical/Development
Topic: [CS:GO] Spread Control
Replies: 0
Views: 1036

[CS:GO] Spread Control

Spread Control v1.0.1 This is a Player Development tool that I hope to add more to later on. Why would you use this? Essentially this can be used as a brain game for players to learn how to control their sprays etc. This however is plugin that you would put on a local server that you host on your ow...
by Andreeas
Mon Jan 27, 2020 5:09 pm
Forum: Technical/Development
Topic: [CS:GO]Set Defuse Time
Replies: 0
Views: 1056

[CS:GO]Set Defuse Time

Description: First of all, the idea is come from Counter-Strike 1.6, and the original thread here: https://forums.alliedmods.net/showthread.php?t=158345. For sure the author is me and the AMXX version was done by Arkshine, so I port it to the SourceMod(only test on CS:GO, and I lazy to make it for t...
by Andreeas
Mon Jan 27, 2020 5:08 pm
Forum: Technical/Development
Topic: [CS:GO] A2S_Rules Hax
Replies: 0
Views: 1022

[CS:GO] A2S_Rules Hax

This plugin patches the MTU warning you get when a query packet is longer than 1200 by changing it to 65000 which allows A2S queries to work (with all cvars). Optional Extensions: https://forums.alliedmods.net/showthread.php?t=229556 SteamWorks include required for compiling If steamworks is install...

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